Knowledgebase

Accessibility in Games Print

  • gamedevelopment, game, guide, howto, solution, zillionkinghost, hosting, support
  • 0

Games more people can play.

WHY IT MATTERS

Many players have needs that small changes accommodate, and excluding them is both a loss and avoidable.

WHAT VISUAL ACCESSIBILITY REQUIRES

Adjustable text size Sufficient contrast Not relying on colour alone Options to reduce motion and effects

WHY COLOUR ALONE MATTERS

Colour vision differences are common, and colour-coded information excludes them.

WHAT TO PAIR COLOUR WITH

Shape, pattern, or text.

WHAT AUDIO ACCESSIBILITY REQUIRES

Subtitles, with speaker identification Visual indication of important sounds Separate volume controls

WHAT MOTOR ACCESSIBILITY REQUIRES

Remappable controls, fully Alternatives to holding and rapid pressing Adjustable timing windows

WHY REMAPPING MATTERS MOST

It accommodates needs you cannot anticipate.

WHAT COGNITIVE ACCESSIBILITY REQUIRES

Clear objectives Adjustable difficulty The ability to pause Reduced time pressure options

WHAT TO BUILD IN EARLY

Remapping and text scaling, which are difficult to retrofit.

WHAT TO AVOID

Accessibility as a final task.

WHAT TO CONSULT

Published guidance, and players who need these features.

WHAT MOST OPTIONS COST

Very little, if planned.


Was this answer helpful?
Back

Are you happy with your experience? Leave us a review on Trustpilot.


Trustpilot