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Choosing What Game to Make Print

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Scoping a project.

WHAT TO DECIDE FIRST

What the player actually does, moment to moment.

WHY THAT AND NOT THE STORY

The moment-to-moment activity is the game; everything else decorates it.

WHAT TO ASSESS

Whether you can build it with the skills available How long it will take, then double it Whether anyone wants it Whether you will still want to work on it in a year

WHAT MAKES A FIRST PROJECT SUCCEED

Being small enough to finish.

WHAT SCALES BADLY FOR SMALL TEAMS

Large open worlds Extensive voiced dialogue Many unique assets Complex multiplayer Procedurally generated content that must still feel designed

WHAT SCALES WELL

Single mechanic explored deeply Limited art requirements Reusable systems Short sessions

WHAT TO BUILD FIRST

The core interaction, with no art, no menus and no content.

WHY

If it is not enjoyable as a grey box, content will not save it.

WHAT TO DO IF IT IS NOT

Change it, or abandon it, before investing further.

WHAT TO NEVER DO

Build content before the mechanic is proven.


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