Games more people can play.
WHY IT MATTERS
Many players have needs that small changes accommodate, and excluding them is both a loss and avoidable.
WHAT VISUAL ACCESSIBILITY REQUIRES
Adjustable text size Sufficient contrast Not relying on colour alone Options to reduce motion and effects
WHY COLOUR ALONE MATTERS
Colour vision differences are common, and colour-coded information excludes them.
WHAT TO PAIR COLOUR WITH
Shape, pattern, or text.
WHAT AUDIO ACCESSIBILITY REQUIRES
Subtitles, with speaker identification Visual indication of important sounds Separate volume controls
WHAT MOTOR ACCESSIBILITY REQUIRES
Remappable controls, fully Alternatives to holding and rapid pressing Adjustable timing windows
WHY REMAPPING MATTERS MOST
It accommodates needs you cannot anticipate.
WHAT COGNITIVE ACCESSIBILITY REQUIRES
Clear objectives Adjustable difficulty The ability to pause Reduced time pressure options
WHAT TO BUILD IN EARLY
Remapping and text scaling, which are difficult to retrofit.
WHAT TO AVOID
Accessibility as a final task.
WHAT TO CONSULT
Published guidance, and players who need these features.
WHAT MOST OPTIONS COST
Very little, if planned.