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Turning designs into interfaces.

WHAT TO ESTABLISH EARLY

What states exist beyond the default What happens with more content than shown What happens with none Responsive behaviour Interaction behaviour

WHAT IS MOST OFTEN MISSING FROM DESIGNS

Every state other than the ideal one.

WHAT THAT PRODUCES

Decisions made during building, inconsistently.

WHAT TO ASK FOR

Spacing and sizing values from a defined scale, rather than measurements taken from an image.

WHY

Measured values produce approximations and drift.

WHAT TO FLAG EARLY

Anything impractical or expensive to build Contrast failures Interactions that will not work on touch Text that will overflow with real content

WHY EARLY

It can still be changed.

WHAT TO PROVIDE IN RETURN

Explanation of the constraint, and an alternative.

WHAT TO REVIEW TOGETHER

The built version against the intent, before release.

WHAT TO BUILD WITH

Real content, including awkward examples.

WHY

Placeholder content hides every problem real content will cause.


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