Turning designs into interfaces.
WHAT TO ESTABLISH EARLY
What states exist beyond the default What happens with more content than shown What happens with none Responsive behaviour Interaction behaviour
WHAT IS MOST OFTEN MISSING FROM DESIGNS
Every state other than the ideal one.
WHAT THAT PRODUCES
Decisions made during building, inconsistently.
WHAT TO ASK FOR
Spacing and sizing values from a defined scale, rather than measurements taken from an image.
WHY
Measured values produce approximations and drift.
WHAT TO FLAG EARLY
Anything impractical or expensive to build Contrast failures Interactions that will not work on touch Text that will overflow with real content
WHY EARLY
It can still be changed.
WHAT TO PROVIDE IN RETURN
Explanation of the constraint, and an alternative.
WHAT TO REVIEW TOGETHER
The built version against the intent, before release.
WHAT TO BUILD WITH
Real content, including awkward examples.
WHY
Placeholder content hides every problem real content will cause.