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Running a Closed Playtest Print

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Structured testing with real players.

WHAT TO ESTABLISH FIRST

What you want to learn.

WHY

An unfocused test produces unfocused feedback.

WHAT TO PREPARE

A build that runs without your help Clear instructions on what to try A way to report problems A short questionnaire

WHO TO RECRUIT

People matching your intended audience People who have not seen the game

WHAT NUMBER IS USEFUL

Few, observed closely, rather than many, unobserved.

WHY

Watching one person reveals more than ten survey responses.

WHAT TO OBSERVE

Where they hesitate What they misunderstand When they stop What they do that you did not anticipate

WHAT TO ASK AFTERWARDS

What they were trying to do at specific moments What confused them What they would tell a friend about it

WHY THAT LAST QUESTION

It reveals what the game actually communicated.

WHAT TO DO WITH FEEDBACK

Categorise it, and act on what recurs.

WHAT TO IGNORE

Single opinions about preference.

WHAT TO ACT ON IMMEDIATELY

Anything preventing play.

WHAT TO REPEAT

The test, after changes.


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