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Working as an Independent Developer Print

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Making games alone or in small teams.

WHAT IT REQUIRES

Breadth across disciplines Finishing discipline Financial runway Marketing effort Tolerance for uncertainty

WHAT THE COMMERCIAL REALITY IS

Most independent games do not earn a living.

WHY THAT MUST BE FACED

Planning otherwise leads to avoidable hardship.

WHAT REDUCES THE RISK

Small scope, so projects finish Releasing regularly rather than once Building an audience across projects Other income while building

WHAT TO DECIDE

Whether this is a business or a practice.

WHY THAT DISTINCTION MATTERS

It changes what you make and how you make it.

WHAT CONTRACT WORK PROVIDES

Income while building skills and relationships.

WHAT IT COSTS

Time not spent on your own work.

WHAT FUNDING SOURCES EXIST

Publishers Platform funds Grants, where available Crowdfunding Self-funding

WHAT CROWDFUNDING REQUIRES

An existing audience, and something convincing to show.

WHY

Campaigns with neither fail.

WHAT TO BUDGET FOR

Longer than planned, and marketing.


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