Demonstrating capability.
WHAT DEMONSTRATES MOST
Finished games, however small.
WHY FINISHED
It proves you can complete, which is the scarce quality.
WHAT TO INCLUDE
Playable builds A short video A description of your specific contribution What was difficult, and how you handled it
WHY YOUR SPECIFIC CONTRIBUTION
Team projects otherwise say nothing about you.
WHAT PROGRAMMERS SHOULD SHOW
Code, readable and organised Systems you designed Tools you built
WHAT DESIGNERS SHOULD SHOW
Levels or systems, playable Documented reasoning Evidence of iteration from testing
WHY ITERATION EVIDENCE MATTERS
It demonstrates the actual skill, which is responding to what testing shows.
WHAT ARTISTS SHOULD SHOW
Work in a consistent style Assets in an engine, not only in renders Range appropriate to the roles sought
WHAT GAME JAM ENTRIES PROVIDE
Evidence of finishing under constraint.
WHAT TO AVOID
Unfinished ambitious projects Tutorial reproductions Portfolios requiring effort to understand
WHAT TO MAKE EASY
Playing or seeing the work within seconds.