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Polish and Finishing Print

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The last stretch.

WHAT POLISH MEANS

Refining what exists rather than adding.

WHAT IT INCLUDES

Fixing bugs Improving feel Adjusting balance Completing menus and settings Improving performance Handling edge cases

WHY IT TAKES SO LONG

The remaining work is many small items, each requiring attention.

WHAT PROPORTION OF THE PROJECT IT IS

Frequently as much as everything before it.

WHAT TO RESIST

Adding features during polish.

WHY

Each addition brings its own unfinished edges.

WHAT TO PRIORITISE

Anything the player encounters early Anything encountered frequently Anything that loses progress

WHY EARLY CONTENT FIRST

Most players who leave do so in the first minutes.

WHAT TO COMPLETE THAT IS OFTEN NEGLECTED

Settings and options Controller support throughout Pause behaviour Quitting and restarting Credits

WHAT TO TEST EXHAUSTIVELY

Saving and loading The first fifteen minutes Every menu path

WHAT TO ACCEPT

That the game will ship with known defects, and that choosing which is a judgement.


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