Testing Games Print

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Finding problems before players do.

WHAT TYPES OF TESTING EXIST

  • Functional: does it work
  • Playtesting: is it enjoyable and understandable
  • Compatibility: does it work on target hardware

Performance Compliance, for platform requirements Localisation

WHAT AUTOMATED TESTING CAN COVER

Systems logic Data validation Build integrity Basic smoke tests

WHAT IT CANNOT COVER

Whether the game is enjoyable.

WHAT TO AUTOMATE FIRST

Detection of broken builds and missing references.

WHY

They block everyone immediately.

WHAT MANUAL TESTING MUST COVER

Every path through the game Edge cases in player behaviour Saving and loading throughout Interruption and resumption

WHAT TESTERS FIND THAT DEVELOPERS DO NOT

Behaviour nobody anticipated, because developers play correctly.

WHAT TO TRACK

Every defect, with reproduction steps and severity.

WHAT SEVERITY SHOULD REFLECT

Impact on the player, not difficulty of fixing.

WHAT TO FIX BEFORE RELEASE

Crashes Progress blockers Save corruption Anything losing player progress

WHAT CAN WAIT

Cosmetic issues nobody notices.


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