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Building Development Tools Print

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Tools for your own team.

WHY THEY MATTER

The speed of content creation determines how much content exists.

WHAT TO BUILD

Level editing suited to your game Data editing for designers Debug visualisation Cheat and testing commands Build and deployment automation

WHAT DEBUG VISUALISATION SHOULD SHOW

Collision shapes Pathfinding and navigation Artificial opponent state Performance figures Spawn and trigger locations

WHY IT MATTERS SO MUCH

Most bugs are invisible without it, and diagnosing them by reasoning is slow.

WHAT TESTING COMMANDS SHOULD PROVIDE

Jumping to any point Granting items and state Toggling systems Adjusting values at runtime

WHY RUNTIME ADJUSTMENT MATTERS

Balancing requires trying values immediately, not rebuilding.

WHAT TO MEASURE

How long a content change takes to see in the game.

WHY

It is the single figure most affecting production speed.

WHAT TO INVEST IN

Reducing that time.

WHAT TO AVOID

Tools so elaborate they become a project Tools only their author can use

WHAT TO STRIP FROM RELEASE BUILDS

Debug tooling, or gate it securely.


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