Getting content into the game.
WHAT A PIPELINE IS
The defined path from creation to running in the game.
WHAT IT SHOULD HANDLE
Export from creation tools Import settings applied automatically Validation against standards Placement in the correct location
WHY AUTOMATION MATTERS
Manual steps are forgotten, and inconsistency accumulates.
WHAT TO VALIDATE AUTOMATICALLY
Polygon counts against budget Texture resolution and format Naming conventions Missing references
WHAT TO REJECT
Assets failing validation, with a clear message.
WHY REJECT RATHER THAN WARN
Warnings are ignored.
WHAT NAMING CONVENTIONS SHOULD ENCODE
Asset type Subject Variant Resolution or detail level, where relevant
WHY
Searchability, and automated handling by name.
WHAT TO ORGANISE BY
Type or by feature, consistently, decided once.
WHAT TO AVOID
Assets in arbitrary locations Duplicate assets under different names Unused assets accumulating
WHAT TO AUDIT PERIODICALLY
What is unreferenced.
WHY
It inflates build size and confuses everyone.
WHAT TO DOCUMENT
The pipeline, so new contributors can follow it.