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Web and Browser Games Print

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Games without installation.

WHAT THE WEB PROVIDES

No installation Instant access from a link Easy sharing

WHAT IT COSTS

Performance below native Memory limits Long initial load Limited platform access

WHAT ENGINES EXPORT TO

Compiled code running in the browser, with graphics through the web graphics interface.

WHAT THE CENTRAL PROBLEM IS

Download size, since everything must load before play.

WHAT TO DO

Minimise the build aggressively Load additional content after the game starts Show progress during loading

WHY THAT MATTERS HERE

On metered connections, a large web game is as much a barrier as a download.

WHAT TO BE CAREFUL WITH

Audio, which requires user interaction before playing Memory limits, which vary by browser Mobile browsers, which are far more constrained

WHAT SUITS THE WEB

Small games Demonstrations of larger games Games played in short sessions

WHAT DOES NOT

Large worlds Heavy graphics Anything requiring long sessions

WHAT TO TEST

On a mid-range phone browser, on mobile data.


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