Knowledgebase

Targeting Mobile Platforms Print

  • gamedevelopment, game, performance, guide, howto, solution, zillionkinghost, hosting
  • 0

Games on phones.

WHAT CONSTRAINS MOBILE

Thermal limits, which reduce performance over time Battery Memory Highly variable hardware Download size

WHY THERMAL THROTTLING MATTERS MOST

A game running well for two minutes may run badly after ten.

WHAT TO TEST

Sustained play, not short sessions.

WHAT TO TARGET

A modest device representative of your audience.

WHY THAT MATTERS HERE

Most local players have mid-range or older devices.

WHAT TO REDUCE FOR MOBILE

Texture resolution Shadow quality and count Post-processing Particle counts Draw calls, aggressively

WHAT DOWNLOAD SIZE AFFECTS

Whether people install at all, on metered connections.

WHAT TO DO ABOUT IT

Compress aggressively Ship the minimum, downloading the rest on demand Remove unused assets

WHAT TOUCH INPUT REQUIRES

Large targets Controls not obscured by fingers Tolerance for imprecision

WHAT TO AVOID

Controls requiring precision the medium does not allow Sessions requiring long uninterrupted play

WHAT TO SUPPORT

Interruption and resumption at any moment.


Was this answer helpful?
Back

Are you happy with your experience? Leave us a review on Trustpilot.


Trustpilot