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Backend Services for Games Print

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Servers beyond gameplay.

WHAT THEY PROVIDE

Accounts and authentication Player profiles and progression Leaderboards Inventories and purchases Matchmaking Analytics Live configuration

WHY PROGRESSION BELONGS SERVER-SIDE

Client-stored progression can be modified.

WHAT THAT MATTERS FOR

Anything purchased, competitive, or shared between players.

WHAT LEADERBOARDS REQUIRE

Server validation of scores Detection of impossible results Handling of the volume of submissions

WHY VALIDATION MATTERS

Unvalidated leaderboards fill with falsified scores immediately.

WHAT INVENTORY SYSTEMS REQUIRE

Server authority over what a player owns Transactional grant and consumption An audit trail

WHY THE AUDIT TRAIL

Disputes about lost items are common, and unanswerable without it.

WHAT TO PLAN

Cost, which scales with players and continues after purchase revenue stops.

WHAT TO CONSIDER

Managed game backend services, which remove most of the work.

WHAT THEY COST

Per-player charges, and dependence.

WHAT TO ESTABLISH

What happens to player data if you shut services down.

WHAT TO COMMUNICATE

Any planned shutdown, well in advance.


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