Game Audio Print

  • gamedevelopment, game, guide, howto, solution, zillionkinghost, hosting, support
  • 0

Sound as a system.

WHAT AUDIO CONTRIBUTES

Feedback confirming actions Atmosphere and tone Information about things off screen Emotional weight

WHAT THE CATEGORIES ARE

Sound effects Ambience Music Dialogue Interface sounds

WHAT MIXING REQUIRES

Categories on separate channels, with independent volume control.

WHY

Players must be able to reduce music without losing effects.

WHAT TO ALWAYS PROVIDE

Separate volume controls, and a master.

WHAT SPATIAL AUDIO PROVIDES

Sound positioned in the world, attenuating with distance.

WHY IT MATTERS

It tells the player where things are without showing them.

WHAT VARIATION PREVENTS

The same sound repeating identically, which becomes grating quickly.

HOW TO ACHIEVE IT

Several variants, with randomised selection and slight pitch variation.

WHAT ADAPTIVE MUSIC DOES

Changes with the game state: layers added, intensity raised.

WHAT TO BE CAREFUL WITH

Too many simultaneous sounds, which becomes noise Sounds competing with important information File sizes, particularly on mobile

WHAT TO COMPRESS

Music heavily, effects less.

WHAT TO TEST

On poor speakers, which is what many players use.


Was this answer helpful?
Back

Are you happy with your experience? Leave us a review on Trustpilot.


Trustpilot