Playtesting Print

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Learning what the game actually is.

WHY IT IS ESSENTIAL

You cannot see your own game as a new player does, ever.

WHO TO TEST WITH

People who have not played it People who are not friends, eventually People from the audience you intend

WHAT TO DO DURING A TEST

Watch, and say nothing.

WHY SAYING NOTHING MATTERS

Any explanation you give is one the released game cannot give.

WHAT TO RECORD

Where they hesitate What they misunderstand Where they stop What they say unprompted

WHAT TO ASK AFTERWARDS

What they were trying to do What confused them What they expected to happen

WHAT NOT TO ASK

Whether they liked it.

WHY

People are polite, and the answer is uninformative.

WHAT TO BE CAREFUL WITH

Acting on a single person's preference Confusing a suggestion with a problem

WHAT THE RULE IS

Players reliably identify problems, and unreliably identify solutions.

WHAT TO DO WITH SUGGESTIONS

Find the underlying frustration, and solve it your own way.

WHAT TO TEST REPEATEDLY

The first ten minutes, which determine whether anyone continues.


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