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Progression and Reward Systems Print

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Giving players reasons to continue.

WHAT PROGRESSION PROVIDES

A sense of advancement, and access to new content.

WHAT THE TYPES ARE

Player skill, which improves without the game changing Character power, granted by the game Content unlocking Narrative advancement Cosmetic accumulation

WHAT SKILL-BASED PROGRESSION PROVIDES

Achievement that feels earned.

WHAT POWER-BASED PROGRESSION PROVIDES

Advancement available to every player, regardless of skill.

WHAT THE RISK OF POWER PROGRESSION IS

Early content becoming trivial, and difficulty tuning becoming impossible.

WHAT REWARD SCHEDULES AFFECT

How compelling repetition feels.

WHAT VARIABLE REWARDS DO

Increase engagement, by making the next attempt uncertain.

WHY THAT DESERVES CAUTION

It is the same mechanism underlying gambling, and it can be used exploitatively.

WHAT TO AVOID

Systems designed to compel rather than reward Progression that requires time rather than engagement Rewards that are meaningless but frequent

WHAT MAKES A REWARD MEANINGFUL

It changes what the player can do, or how they express themselves.

WHAT TO PACE

Rewards, so they neither overwhelm nor dry up.

WHAT TO TEST

Whether players continue for the right reasons.


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