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Understanding Game Genres and Their Demands Print

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What different games require.

WHAT ACTION GAMES DEMAND

Responsive input handling High frame rates Precise collision Animation that communicates state clearly

WHAT STRATEGY GAMES DEMAND

Many entities updated efficiently Clear information presentation Artificial opponents that are competent Deterministic simulation, for multiplayer

WHAT ROLE-PLAYING GAMES DEMAND

Large quantities of content Systems for progression, inventory and dialogue Save systems handling complex state Balance across long play sessions

WHY SAVE SYSTEMS ARE HARD THERE

Everything in the world may have changed, and all of it must persist and restore.

WHAT PUZZLE GAMES DEMAND

Careful difficulty progression Rules that are learnable without explanation Level design tooling

WHAT SIMULATION GAMES DEMAND

Systems that interact in unplanned ways Performance with many simulated entities Tools for the player to understand what is happening

WHAT MULTIPLAYER ADDS TO ANY GENRE

Networking Cheating prevention Server infrastructure and its cost Matchmaking

WHAT TO CHOOSE FOR A FIRST PROJECT

Something whose demands you can meet.

WHAT TO AVOID

A genre requiring content volume you cannot produce.


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