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Component-Based Development Print

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Building from pieces.

WHAT A COMPONENT IS

A self-contained piece of interface, with its own markup, behaviour and frequently styling.

WHY COMPONENTS

They are reusable, testable and independently understandable.

WHAT MAKES A GOOD ONE

It does one thing It receives what it needs as input It does not reach outside itself Its interface is clear

WHAT TO DEFINE FOR EACH

What it accepts What it renders Every state it supports

WHAT STATES TO INCLUDE

Default Loading Empty Error Disabled

WHY THOSE

Because they occur, and components without them fail visibly.

WHAT TO AVOID

Components with many inputs Components doing several unrelated things Duplicating a component to make a variant

WHAT TO DO INSTEAD OF DUPLICATING

Add a variant parameter.

WHAT TO KEEP OUT OF COMPONENTS

Data fetching, in presentational components Business logic

WHY

It makes them reusable and testable.

WHAT TO DOCUMENT

What each is for, and when not to use it.


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