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Interfaces, Types and Structure Print

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Describing shapes.

WHAT AN INTERFACE DESCRIBES

The shape of an object: what properties it has, and of what type.

WHY THAT MATTERS

It documents what code expects, and the compiler enforces it.

WHAT TYPE ALIASES PROVIDE

A name for any type, including unions and combinations.

WHAT TO USE FOR OBJECT SHAPES

Either, consistently.

WHAT OPTIONAL PROPERTIES INDICATE

That a property may be absent.

WHAT THAT FORCES

Checking before use.

WHAT READONLY PROPERTIES INDICATE

That a value should not be changed after creation.

WHAT GENERICS PROVIDE

Types parameterised by another type, so a structure works with any content while remaining checked.

WHY THAT MATTERS

It avoids either duplicating code per type, or abandoning checking.

WHAT TO DEFINE FOR EXTERNAL DATA

The shape you expect.

WHAT TO STILL DO

Validate at runtime.

WHY

A declared type is an assertion, not a guarantee.

WHAT TO ORGANISE

Shared types in one place, so they are reused rather than redeclared.


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