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Designing Onboarding Print

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A person's first experience.

WHAT ONBOARDING SHOULD DO

Get the person to their first useful outcome quickly.

WHAT IT SHOULD NOT DO

Tour every feature Explain the interface

WHY NOT

Anything requiring explanation is a design problem deferred.

WHAT TO IDENTIFY

The first moment the person gets value.

Then remove everything between them and it.

WHAT TO DEFER

Settings Optional information Features they do not yet need

WHAT TO PROVIDE

A clear first action Realistic sample content, where it helps Progress, where setup has steps

WHAT TO AVOID

Long forms before anything is delivered Modal tours dismissed unread Requiring configuration before use

WHAT TO DO WITH GUIDANCE

Place it where it is needed, at the moment it is needed.

WHAT TO MEASURE

How many people reach the first useful outcome, and where the rest stop.

WHAT TO FIX FIRST

The largest drop.


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