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What Good Design Actually Does Print

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The purpose.

WHAT IT ACHIEVES

People accomplish what they came for With less effort With fewer errors Without needing instruction

WHAT IT IS NOT MEASURED BY

How it looks in a portfolio How current the style is How much it impressed the person who commissioned it

WHAT TO MEASURE INSTEAD

Whether people complete the task How long it takes Where they fail What they ask support about

THAT LAST ONE

Support requests are design feedback.

Repeated questions about the same thing indicate an interface problem.

WHAT GOOD DESIGN LOOKS LIKE TO A USER

Unremarkable. Nothing gets in the way.

WHY THAT IS DIFFICULT

Invisible work is hard to justify and hard to praise.

WHAT BAD DESIGN LOOKS LIKE

Hesitation Errors Abandonment People asking how to do something obvious

WHAT TO OPTIMISE FOR

The task, not the impression.


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