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Reviewing a Design Critically Print

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Judging your own work.

WHAT TO ASK

What is this screen for? What should be noticed first? Is it? What does a new person do here? What happens if they do the wrong thing?

WHAT TO CHECK

  • Every element: why is it here?
  • Every label: is it the user's word?
  • Every action: is the outcome predictable?

WHAT TO REMOVE

Anything you cannot justify.

WHAT TO TEST YOURSELF

Squint, and see what stands out View in greyscale Navigate by keyboard Look at it on a phone Fill it with real, awkward content

WHAT TO LOOK FOR

Inconsistent spacing and sizes Competing emphasis Missing states Assumptions about the user

WHAT TO DO ABOUT A DESIGN YOU LIKE BUT CANNOT DEFEND

Reconsider it.

WHAT TO ASK SOMEONE ELSE

To attempt the task without help.

WHAT TO ACCEPT

That you cannot judge your own clarity.


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