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Iterating on a Design Print

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Improving over time.

WHAT ITERATION MEANS

Changing, measuring, and changing again.

WHAT TO ESTABLISH BEFORE CHANGING

The current position, measured.

WHAT TO CHANGE

One meaningful thing at a time, where possible.

WHY

So you know what caused any difference.

WHAT TO MEASURE

Task completion Time Errors Abandonment

HOW LONG TO WAIT

Long enough to exceed normal variation.

WHAT TO DO IF IT IS WORSE

Revert, and record why.

WHAT TO DO IF IT IS UNCLEAR

Say so. Unclear is a legitimate result.

WHAT TO AVOID

Redesigning everything at once Changing based on one person's opinion Assuming a newer design is better because it is newer

WHAT TO RECORD

What you changed, what you expected, and what happened.

WHY

It prevents repeating experiments, and it shows which judgements were sound.

WHAT TO REVIEW

Whether the original problem was actually solved.


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