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Running a Usability Test Print

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Checking whether it works.

WHAT YOU NEED

A prototype or a working version A realistic task Five or so people Somewhere to observe

WHAT TO PREPARE

The tasks, written down What you want to learn

WHAT TO SAY AT THE START

That you are testing the design, not them That thinking aloud helps That there are no wrong actions

WHY THAT MATTERS

People blame themselves and stop reporting problems.

WHAT TO DO DURING

Watch. Do not help. Do not explain.

WHAT TO ASK

"What are you thinking?" when they go quiet.

WHAT TO RECORD

Where each person hesitated, went wrong, or gave up.

WHAT NOT TO RECORD

Opinions about appearance.

WHAT TO DO AFTERWARDS

List problems by how many people hit them Fix the common ones Test again

HOW LONG IT TAKES

An afternoon.

WHAT IT SAVES

Rebuilding.


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