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Wireframes and Prototypes Print

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Working models.

WHAT A WIREFRAME IS

A structural layout without visual detail.

WHAT IT IS FOR

Agreeing what goes where, before appearance is discussed.

WHAT A PROTOTYPE IS

Something clickable, demonstrating flow.

WHAT IT IS FOR

Testing whether people can complete a task, before anything is built.

WHY THAT MATTERS

Changing a prototype costs minutes. Changing built software costs days.

WHAT FIDELITY TO USE

The lowest that answers the question.

WHAT TO PROTOTYPE

The main path, and the parts you are uncertain about.

WHAT NOT TO PROTOTYPE

Everything.

WHAT TO TEST WITH IT

Real tasks, with real people.

WHAT TO USE FOR CONTENT

Realistic content, including long and awkward examples.

WHY NOT PLACEHOLDER TEXT

It hides every problem real content will cause.

WHAT TO AVOID

Prototypes so polished they are mistaken for finished work Spending longer prototyping than building would take


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