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Sketching and Exploring Ideas Print

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Before committing.

WHY SKETCH FIRST

It is fast, and it makes discarding easy.

WHAT TO DO

Produce several rough approaches before refining any.

WHY SEVERAL

The first idea is rarely the best, and comparing is more useful than judging one alone.

WHAT TO USE

Paper, or anything quick.

WHY NOT DETAILED TOOLS

Detail invites discussion of appearance before the structure is decided.

WHAT TO EXPLORE

Different structures Different orders Different emphasis

WHAT TO IGNORE AT THIS STAGE

Colour Typography Exact spacing

WHAT TO SHOW OTHERS

Rough work, so they comment on structure.

WHAT HAPPENS IF YOU SHOW POLISHED WORK

People comment on polish.

WHAT TO KEEP

The rejected options, and why.

WHY

The same suggestions return later.

WHAT TO DECIDE BEFORE REFINING

Which approach, and why.


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