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Designing for Motor Difficulties Print

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Reduced precision.

WHO THIS AFFECTS

People with tremor, limited dexterity or pain People using one hand Anyone on a moving vehicle

WHAT TO DO

Make targets large Space them apart Avoid requiring precision Avoid time limits

WHAT SIZE TARGETS

Large enough to hit reliably with a thumb.

Small targets are a constant source of error.

WHAT SPACING

Enough that a near miss does not trigger something else.

Particularly where one action is destructive.

WHAT TO AVOID

Actions requiring dragging, without an alternative Actions requiring a precise hover Double actions Anything requiring sustained pressing

WHAT TO PROVIDE

An alternative to any gesture Undo, rather than confirmation, where possible

WHY UNDO

It is less work than confirming every action, and it recovers genuine mistakes.

WHAT TO AVOID IMPOSING

Timeouts that discard work.

WHAT TO DO IF A TIMEOUT IS NECESSARY

Warn before it expires and allow extension.

WHAT TO TEST

Operating the interface one-handed on a phone.


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