Knowledgebase

Designing Dialogs and Interruptions Print

  • uiuxdesign, guide, howto, solution, zillionkinghost, hosting, support
  • 0

Modal content.

WHAT A DIALOG IS

Something demanding attention before anything else continues.

WHEN TO USE ONE

Confirming something destructive A short focused task Something genuinely requiring a decision now

WHEN NOT TO

Information that could be shown in place Anything long Anything the person did not initiate

THAT LAST POINT

Interruptions the person did not cause are resented and dismissed unread.

WHAT A DIALOG NEEDS

A clear title stating what it is about Plain explanation Actions labelled with what they do A way to dismiss

WHAT TO LABEL THE ACTIONS

The action, not yes and no.

"Delete account" and "Keep account", not "OK" and "Cancel".

WHY

People read the buttons, not the text.

WHAT TO BE CAREFUL WITH

Dialogs on small screens Dialogs that lose the content behind them Stacked dialogs

WHAT TO ENSURE

Keyboard access, and focus moving into the dialog and back out.

WHAT TO AVOID

Confirming everything, which trains people to dismiss without reading.


Was this answer helpful?
Back

Are you happy with your experience? Leave us a review on Trustpilot.


Trustpilot