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Designing Error and Failure States Print

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When things go wrong.

WHAT AN ERROR MESSAGE MUST DO

Say what happened Say what to do about it Preserve what the person had entered

THAT THIRD POINT

Losing entered data is the most damaging failure an interface can inflict.

WHAT A BAD MESSAGE LOOKS LIKE

Technical detail the person cannot act on Blame Vagueness A code with no explanation

WHAT A GOOD ONE LOOKS LIKE

Plain language, specific, with a next step.

WHERE TO PUT IT

Next to what caused it, and summarised at the top if there are several.

WHAT TONE TO USE

Neutral and helpful.

Not apologetic, not humorous, not accusing.

WHAT TO DISTINGUISH

Something the person can fix Something they cannot

WHAT TO DO ABOUT THE SECOND

Say so, and say what happens next.

WHAT TO AVOID

Hiding errors Clearing the form Errors that appear only after submission when they could be checked earlier

WHAT TO LOG

The technical detail, for you.


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