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Designing Empty and First-Use States Print

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Before there is anything to show.

WHAT AN EMPTY STATE IS

What a screen shows when there is no data.

WHY IT MATTERS

It is the first thing every new user sees.

WHAT IT USUALLY SHOWS

Nothing, or an error, because it was never designed.

WHAT IT SHOULD DO

Explain what belongs here Explain why it is empty Offer the action that fills it

THAT THIRD POINT

An empty state is the best place to teach the interface.

WHAT TO DISTINGUISH

Empty because it is new Empty because a filter excluded everything Empty because something failed

THOSE NEED DIFFERENT MESSAGES

The second should say which filter, and offer to clear it.

WHAT TO AVOID

"No results" alone Blank space An empty table with headers

WHAT TO PROVIDE FOR A NEW ACCOUNT

A clear first action, and an idea of what the thing will look like once used.

WHAT TO TEST

Every screen, with no data at all.


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