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Talking to Users Usefully Print

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Interviews that produce something.

HOW MANY PEOPLE

Five to eight covers most of what you will learn.

WHAT TO ASK ABOUT

Their last experience of the task What they were trying to do What happened What was difficult What they did instead

WHY THE LAST EXPERIENCE

Specific recollection is reliable. General opinion is not.

WHAT NOT TO ASK

Would you use this? Do you like this? What features do you want?

WHY NOT

They produce agreeable answers that predict nothing.

WHAT TO DO

Ask open questions and then be quiet.

THE SILENCE POINT

The most useful information arrives after an uncomfortable pause.

WHAT TO AVOID

Leading questions Explaining your solution Defending the current design Arguing with what you hear

WHAT TO RECORD

What they said, in their words.

WHAT TO LOOK FOR AFTERWARDS

Things mentioned by several people The vocabulary they use Workarounds they have invented

THAT LAST ONE

A workaround is a design requirement, unstated.


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