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Understanding Design: Everything That Matters, Briefly Print

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The summary.

UX IS WHETHER IT SOLVES THE PROBLEM. UI IS WHAT APPEARS ON SCREEN.

A beautiful interface to something that does not solve the problem is a failure.

DESIGN IS DECISIONS, NOT DECORATION

What to include, what to leave out, what is most important, what happens when things go wrong, and what the defaults are.

Most people accept defaults, which makes choosing them well one of the highest-leverage decisions available.

THE CENTRAL ERROR

Assuming users resemble you. You built it, so you cannot judge whether it is obvious.

Design for the least confident person who must succeed, and use their vocabulary rather than your internal terminology.

EVERY ADDITION COSTS ATTENTION

Interfaces accumulate and nothing is ever removed. Ask what proportion of users need it, and whether it could be automatic instead.

DESIGN THE STATES PEOPLE ACTUALLY MEET

Empty, loading, error, and far more data than expected.

The empty state is the first thing a new user sees and is usually designed last, or not at all.

RESPECT CONVENTIONS

People arrive expecting things to behave as they have elsewhere. Breaking a convention casually makes people fail and blame themselves.

WHAT DECIDES WHETHER A DESIGN WORKS

Whether people complete the task. Watching five people attempt it reveals most problems.


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