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Measuring Whether a Design Works Print

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Evidence.

WHAT TO MEASURE

Task completion: do people succeed?

Time taken Errors made Where people abandon What support is asked about

WHAT NOT TO MEASURE ALONE

Opinions about appearance.

People are poor judges of what helps them.

WHAT TO OBSERVE

Actual attempts, by real people.

Five people attempting a task reveals most usability problems.

WHAT TO COMPARE

Before and after a change One version against another, where volume allows

WHAT TO WATCH FOR

Hesitation Backtracking Wrong first choices Reading the same thing twice

THOSE ARE FAILURES, EVEN WHEN THE TASK COMPLETES

WHAT ANALYTICS SHOWS

Where people leave, and how far they get.

WHAT IT DOES NOT SHOW

Why.

WHAT TO COMBINE

Figures to find where, observation to find why.

WHAT TO ACT ON

The largest failure point first.


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