Knowledgebase

Who You Are Designing For Print

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Understanding the audience.

WHAT TO ESTABLISH

Who uses this What they are trying to do What they already know What device and connection they have What constraints they are under

WHAT NOT TO ASSUME

That they resemble you.

THAT IS THE CENTRAL ERROR

Designers are unusually comfortable with technology and unusually patient.

WHAT VARIES ENORMOUSLY

Familiarity with interfaces Reading speed and confidence Vision, hearing and motor ability Language Device capability

WHAT THAT MEANS PRACTICALLY

Design for the least confident user who must succeed.

WHAT TO FIND OUT

How people actually do this task now What goes wrong What they call things

THAT LAST ONE

Use their vocabulary, not yours.

An interface labelled in internal terminology fails.

WHAT TO AVOID

Designing for an imagined ideal user Designing for the person who commissioned it

WHAT TO DO

Watch a real person attempt the task.


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