Deciding What to Build Print

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Choosing the problem.

WHAT TO LOOK FOR

A problem people already spend money or effort on A group you can reach A problem narrow enough to solve well

WHY NARROW MATTERS MOST

A product that does one thing properly beats one that does many things adequately, when nobody knows you yet.

WHAT MAKES A GOOD FIRST PROBLEM

You have experienced it You can reach people who have it It recurs, rather than happening once It costs them something measurable

WHY RECURRENCE MATTERS

A one-time problem does not support a subscription.

WHAT TO BE SUSPICIOUS OF

Ideas with no existing solution Markets where nobody is spending Problems only you seem to have Products requiring behaviour change

WHY NO EXISTING SOLUTION IS A WARNING

Usually it means the problem is not painful enough to pay for.

WHAT COMPETITION INDICATES

A real market.

WHAT TO ASK ABOUT COMPETITORS

Who is underserved by them What they refuse to do What their customers complain about

WHERE TO FIND THOSE COMPLAINTS

Reviews, forums and support communities.

WHAT TO AVOID BUILDING FIRST

Something requiring a large audience before it works Something requiring integrations you cannot obtain A platform rather than a tool


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