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Augmented and Virtual Reality Print

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Computing in three dimensions.

WHAT VIRTUAL REALITY PROVIDES

A wholly simulated environment, replacing what is seen.

WHAT AUGMENTED REALITY PROVIDES

Content overlaid on the real world.

WHAT MIXED REALITY ADDS

Content interacting with real surfaces and objects.

WHAT THEY REQUIRE TECHNICALLY

Accurate tracking of head and hand position Very low latency between motion and display High and consistent frame rates Rendering two views

WHY LATENCY MATTERS SO MUCH

Delay between movement and display causes discomfort and nausea.

WHAT THE THRESHOLD IS

Low, and consistency matters as much as the average.

WHAT DROPPED FRAMES CAUSE

Immediate discomfort, not merely visual roughness.

WHAT THAT MEANS FOR DEVELOPMENT

Performance is a comfort and safety requirement, not a preference.

WHAT AUGMENTED REALITY ADDITIONALLY REQUIRES

Understanding real surfaces and lighting Stable placement of content as the device moves

WHAT APPLICATIONS HAVE PROVEN VALUABLE

Training and simulation Design review Remote assistance Surgical and industrial guidance

WHAT HAS PROVEN LESS DURABLE

Consumer entertainment claims made repeatedly over decades.

WHAT TO ASSESS

Whether three dimensions genuinely help the task.


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