Knowledgebase

Publishing Flutter Applications Print

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Releasing across platforms.

WHAT EACH TARGET REQUIRES

Android: a signed bundle, and Play Console requirements

iOS: Apple hardware, certificates and store review

Web: hosting, and correct routing configuration

Desktop: platform-specific packaging and signing

WHAT TO AUTOMATE

Building every target from one pipeline.

WHY

Manual multi-platform releases are error-prone and slow.

WHAT TO CONFIGURE PER ENVIRONMENT

The backend endpoints The analytics and crash reporting configuration Feature flags

WHAT TO NEVER SHIP

Development endpoints Debug logging Test credentials

WHAT TO VERIFY IN A RELEASE BUILD

That it behaves as expected.

WHY SPECIFICALLY

Release builds are compiled differently and perform differently from debug builds.

WHAT TO MEASURE

Download size per platform Startup time on a modest device

WHAT TO DO ABOUT SIZE

Build per architecture rather than universally Remove unused packages, assets and fonts Subset fonts

WHAT TO MONITOR AFTER RELEASE

Crash-free rate per platform Backend consumption

WHAT TO KEEP

The ability to disable features remotely.


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