The smaller platforms.
WHAT WATCH APPLICATIONS SUIT
Brief interactions, measured in seconds Glanceable information Health and fitness Notifications with actions
WHAT THEY DO NOT SUIT
Anything requiring reading or extended input.
WHAT CONSTRAINS THEM
A very small screen Limited interaction Battery Dependence on the phone for some capabilities
WHAT COMPLICATIONS ARE
Information displayed on the watch face itself.
WHY THEY MATTER
They are the most visible surface, and they drive usage.
WHAT TO DESIGN FOR
One piece of information, understood at a glance.
WHAT TELEVISION APPLICATIONS SUIT
Media, and content browsed from a distance.
WHAT CONSTRAINS THEM
Navigation by remote, with focus moving between elements Viewing distance, requiring large text and targets No touch, and limited text input
WHAT THE FOCUS MODEL REQUIRES
Every interactive element reachable by directional movement, with clear indication of what is focused.
WHAT TO AVOID
Text input, wherever possible.
WHAT TO PROVIDE INSTEAD
Signing in on another device, or a code-based flow.
WHAT TO TEST
Using only the remote, from across a room.