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Building Cross-Platform Apple Applications Print

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One codebase, several platforms.

WHAT SHARING IS POSSIBLE

Business logic, almost entirely Data models and persistence Networking Much of the interface, with the declarative framework

WHAT DIFFERS AND SHOULD

Navigation patterns Input methods Window and screen handling Menus, on the Mac Interaction conventions

WHAT TO STRUCTURE

Shared code in a package, with platform-specific interface layers.

WHY A PACKAGE

It enforces the boundary and can be tested independently.

WHAT TO AVOID

Conditional compilation scattered throughout An interface that is clearly one platform's, running on another

WHAT THAT LOOKS LIKE

A phone interface enlarged on a Mac, or a Mac interface cramped on a phone.

WHAT TO PROVIDE PER PLATFORM

Appropriate navigation Keyboard support, on the Mac Menu commands, on the Mac Appropriate window behaviour

WHAT CATALYST PROVIDES

Running an iPad application on the Mac with adaptations.

WHAT IT SUITS

Bringing an existing application across quickly.

WHAT IT DOES NOT PRODUCE

An application that feels designed for the Mac.

WHAT TO TEST

Each platform separately, by someone who uses it.


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