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Building for Device Diversity Print

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Screens, versions and capability.

WHAT VARIES

Screen size and density Aspect ratio, including cut-outs and rounded corners Processor and memory Operating system version Available sensors and hardware System font size and accessibility settings

WHAT TO DESIGN LAYOUTS WITH

Constraints and relative sizing, never fixed positions.

WHY

Fixed layouts break on the next screen size.

WHAT TO TEST AT

The smallest supported screen, and the largest.

WHAT TO SUPPORT FOR VERSIONS

A range covering the substantial majority of your actual users.

HOW TO DECIDE

Your own analytics, once you have them; platform distribution figures before that.

WHAT SUPPORTING OLDER VERSIONS COSTS

Conditional code, and features unavailable.

WHAT DROPPING THEM COSTS

Users, which locally may be a substantial proportion.

WHAT TO RESPECT

The user's chosen font size.

WHY

Ignoring it makes your application unusable for people who need larger text.

WHAT TO CHECK

That layouts still work at the largest font setting.

WHAT TO HANDLE

Hardware that is absent, rather than assuming it exists.


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