Behavioural Patterns Print

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How objects interact.

WHAT PROBLEM THEY ADDRESS

Distributing responsibility and communication between objects.

WHAT THE STRATEGY PATTERN DOES

Makes an algorithm interchangeable.

When it helps: several ways of doing something, selected at runtime.

Why it matters: it replaces long conditional chains selecting behaviour.

WHAT THE OBSERVER PATTERN DOES

Notifies interested parties when something changes.

When it helps: several things must react to an event, and the source should not know about them.

WHAT THE COMMAND PATTERN DOES

Represents an action as an object.

When it helps: queuing, undoing or logging actions.

WHAT THE TEMPLATE METHOD DOES

Defines a sequence, with specific steps supplied by subtypes.

WHAT THE STATE PATTERN DOES

Changes behaviour based on internal state, without conditional chains.

When it helps: objects with distinct states and transitions.

WHAT THE REPOSITORY PATTERN DOES

Provides a collection-like interface to stored data, hiding the storage.

Why it matters: business logic does not depend on the database.

WHAT TO NOTICE

Several of these replace conditional chains with polymorphism.


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