Writing User Stories Print

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Describing work from the user's view.

WHAT A USER STORY IS

A short description of something a user wants, and why.

WHAT THE COMMON FORM IS

Who wants it, what they want, and what it achieves for them.

WHY THE LAST PART MATTERS MOST

It states the purpose, which allows the team to propose a better solution.

WHAT A STORY IS NOT

A specification.

WHAT IT IS

A placeholder for a conversation.

WHAT MAKES A GOOD ONE

Independent of others, where possible Negotiable in how it is achieved Valuable to someone Estimable Small enough to complete in an iteration Testable

WHAT ACCEPTANCE CRITERIA DO

State what must be true for it to be complete.

WHY THEY MATTER

They prevent disagreement about whether something is done.

WHAT TO INCLUDE

The normal case The important failure cases Anything explicitly out of scope

WHAT TO AVOID

Stories describing technical tasks with no user value Stories too large to complete Stories nobody can test

WHAT TO DO WITH A STORY TOO LARGE

Split it by behaviour, not by technical layer.


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